Short OpportunityNYSE:RBLX went up on decreasing volume in the past 5 days!(very negative factor) made a hanging man and gravestone Doji at the upper border of the channel. Entry:89-90 Stop loss: 95.02 Reward/Risk:4.5 Target range: 63-67 Time Frame: 1-3 wks Possible gain: 25% Possible loss: 5.8% Shortby Moshkelgosha8814
ROBLOX return to norm... $70-80 PTthings that go up must come down unfortunately :) dump the ponzi scam!Shortby mzombie2221
Roblox; The Market finally values a better future for kidsDISCLAIMER This is in no way, shape or form, fluid and function, an analytical, qualitative or intelligent compte rendu. There is absolutely no financial advice here because the only financial advice I can give is to research, research, and research. The purpose of this analysis is to serve as an example of an investigation into a company's background, fundamentals, and assets through various lenses to determine if it is a good potential investment for you. The function of this write up is to serve as an educational resource for investors looking to understand how to find good investments. So read and learn some things about a company that may change the way children play, interact and create. Thesis Roblox is so much more than any one person realizes; it is a potential nexus for kids, teens, young adults and on to share, explore and imagine together . Roblox isn't Minecraft Redux, the same way it isn't just Unity dumbed-down. Roblox is something entirely new, taking small steps in good directions for 15 years on a path no one thought of before: To create a community and tools for that community to share their creative whims with each other. Like some sort of social virus, the ability to communicate entirely new worlds and environments to people across the world is something entirely different. It is taking some of the best elements from D&D and giving anyone the ability to mold the experience into something tangible. Separate from the concept of profiting off the world's creativity, Roblox doesn't feel like an evil corporation or a bunch of salespeople finding a way to nickel and dime kids. Compared to Tencent and the mobile game industry as a whole, Roblox looks like the hero. While costly avatar items can be divisional for children, the business is providing the experience to the user. Without attempting to use and code in the application and it's language, the tutorials and educational resources for teachers, parents and kids seemed to go a long way in bringing the children up to the level of the language, rather than the language down to the kids. I would love to see some simpler coding elements for younger kids be added, like Lego has for their Kinex, but over all I have no gripes about the system. I have no gripes against anything the company is doing, or the company as a whole. In fact, I support Roblox. I want to see them succeed, and I want to see them continue down the current path and evolve with the user base. I legitimately hope Roblox triumphs in the goal of uniting the world of children together by letting them create meaningful experiences and narrative games and sharing them. I cannot imagine as a kid what it would have been like to have open such avenues. I, and many others, were limited to the worlds others could create, and at a much lower resolution. While there is a critical element to using your imagination in your head, I cannot fathom the changes happening in these children's brains as they get to take that imagination and make it real. It is elements like this that are driving the evolution of humanity so quickly, forcing generational differences in intelligence in ways not seen before. Aside from a wax poetic on the potential Roblox has to create a real change for children everywhere, both for education and mental health; the company has a real financial future. I cannot understand why the company went public except for the owners to cash out, as any and all growth to Roblox should remain slow and organic. Financially, its obvious that Roblox isn't as profitable as it pretends, and isn't as profitable as they need to be to fulfill their dreams. There is a huge difference in taking something already done and jumping forward a little, and making something new with loftier goals than anything else before, and trying to cram it down throats. I think the fact that I haven't heard of Roblox until 2021 when it was made in 2006 is a good thing. It wasn't ready nor meant for me, so it going into my hands would be wrong, but by taking the time to slowly reach new children in new environments, both sociological and geological, they made a very real contribution to the world. Unfortunately, the market isn't based on real contributions to the world, and while talks of valuing ESG companies higher have been happening for decades, I just can't believe Wall street could change. Roblox has the potential to be the end all be all resolution in bridging education, gaming, globalization, and ethical and healthy internet culture; or it could be the first along the way. It falls down to the path Roblox goes down, to the goal it wants, and how it chooses to fund it. My hope is that Roblox going public, is a method to use social capital, rather than squeeze the customer base. And to that regard it looks like that is their plan, and how the market reacts to that understanding is a conundrum. What is Roblox Roblox is, essentially, a game developing platform where the tools used to create games are simplified and given to everyone, for free. The engine is rather simple, but beautiful in its ability to spread the resource demands to the "cloud" rather than force powerful computing machinery to learn and interact with it. With many built-in filters to protect children, and parent safety options galore, a stress on education and developing coding, narrative, creativity in children; Roblox is the hub for kids recreational time on the computer. With the ability to chat with their friends, and possibly make news one around the world, kids have a safe haven from the chat rooms of Call of Duty. The base is a game engine, a foundation of geometry and physics in virtual space. The rest is all in the hands of the user; whether it is a kid just looking for a game to play after they are done with homework, a kid looking to learn computer programming and game development building something new, a kid looking to express themselves by creating a narrative within existing assets; it’s a place for a kid to be a kid, in all the senses. Amidst the recent expansion of these tools to the classroom in a way for teachers to reach students amidst the COVID pandemic, and opening a pathway to the creation of game development curriculum for a high or junior high school, Roblox rotated exceptionally well into 2020. So, Roblox is a lot more than just the game engine. It is a team built around supporting the game engine, and the userbase. Not just supporting it in the sense of helping to ease their userbases parent's credit cards out of their pocket; the team is actively supporting the Roblox userbase by creating educational content, working with schools and teachers to host programming and game development classes, working with communities to host these events. The thing is very altruistic, but its super profitable, which makes me afraid of just how many parents are shelling out for this, and how that affects the kids. Do kids from poor families feed bad when their rich friends flaunt their premium stuff? I don't know man, this isn't my thing, I am more humanitarian than cutthroat finance, I would rather not make a penny off those kids than ever possibly cause harm, or this idea of some socioeconomic wall extending into the virtual space, which has been the largest ideal of the virtual space. And oddly enough, it seems like the company wants to feel that way too. The CEO seems genuinely interested and driven by the idea and mission statement of Roblox, to create this perfect online community for kids to connect and grow and create; but then Roblox goes public. The thing is, Roblox was doing pretty well before it went public, or was it. The truth is the financials are a nightmare. The company has an impressive revenue supply, which grew more than 140% Q1 2021 from Q1 2020, but they take on so much debt. And of course they should: Roblox must advance the engine. Roblox must hire more staff to support more users. Roblox must invest in cloud computing. Roblox must not pinch pennies and be overtaken in what could become a very crowded space. Roblox has a growing and amazing product, it has a healthy revenue stream that can clearly amplify by further market penetration into China and Asia as a whole, but they need money to make that happen. So Roblox could have squeezed their customer base, or they could have waited it out and looked for a more organic growth opportunity. Instead of running from debt to debt to debt and never getting a real pay day from it, Roblox took the high road to Wall street and let the market give them their fair share. Making a fanbase is difficult enough, but keeping it into their age of profitability is another. Especially when your business is education and kids games. Adding to that measure, I think taking a backseat in the creative development department is the best move Roblox could have possibly made. Sure, most kids might be simple users, just playing the games others made, and maybe they will dabble with the creation process here and there and not be interested. But, the ones who do get into that creative process, and succeed at reaching their peers in a way that engage them, and keeps them on the app, not just for a few hours a week for 3 months, but for a few hours a week for the next 10+ years. And that’s the simplest part of the process, its obviously engine growth and innovation, tethered by a strong push at reaching new markets and accessing schools for government funds. World of Warcraft spawned DOTA, and in turn DOTA 2 and League of Legends, which are massive behemoths in revenue space. And as Valve, Epic, Apple, Microsoft et al vie to become the sole distributor for publishers and game developers; Roblox is making game developers. Roblox doesn't make the games, they make the gaming world, and they give it wholly and tangibly to kids. So its kids providing games for kids. And then it will be teens providing games for teens. Until eventually, it will be adults providing games for adults, teens and kids. If Blizzard had worked harder to keep DOTA and its further development in house, would Riot Studios be a thing? If Roblox keeps their engine developing, working to reach parallels to AAA engines, and keeps letting the userbase create whatever they want to create, and give those developers a good cut; Roblox kills Valve, Epic and pretty much all of the mobile gaming industry. Trying to take control of the narrative push of their userbase and game platform would have been counter to the purpose the exercise; by keeping the userbase making the games, it makes the userbase active into the games, playing them and making them. Fundamentals Fundamentals won't paint the proper picture here because this stock is so fundamentally broken. It has a P/E of 115, and rising. I think Roblox is the epitome of the tech stock innovation driving price rather than the fundamental foundation that something like energy companies might have. I think what people really see is the fundamentals at now, time point zero, and see how much the userbase is growing, and growing up. When these kids hit 15+ and start working those summer jobs, do they pump that money into Roblox? What about keeping them until their 20, 30+? Roblox isn't a fundamentals stock because the underlying investor base isn't a fundamental investor base. The most fundamental aspect to Roblox is the fact that they sold less shares Browse the financials, it ain't pretty. One thing I will highlight from the 8-K filed earlier in May: Average Daily Active Users (DAUs) were 42.1 million, an increase of 79% year over year driven by: 87% growth in DAUs outside of the US/Canada 111% growth in DAUs over the age of 13 Hours Engaged were 9.7 billion, an increase of 98% year over year primarily driven by: 104% growth in engagement in markets outside of the US/Canada 128% growth from users over the age of 13 While the numbers are pretty useless, it stresses that they know the most important thing is keeping that userbase over the age of 13 growing, and aging, and earning, and developing, and spending. Roblox gives the feeling they understand where they need to go for market profitability, and if gaming really is to be a $300 billion market within the next 5 years, why can't Roblox be worth more than Ford. finance.yahoo.com www.nasdaq.com fintel.io fintel.io Bull Theory I am going to go hard bull on this and offer a list of things that I would love to see out of Roblox in the short term, as these are the sort of things that will improve their revenue stream, and just improve their product: Developing an in-house drag & drop coding system, or something similar to Lego's, allowing a much softer entrance for kids. Bringing the kids on as semi-developers, not even publishing a game, or publishing a successful game, gets them interested and keeps them on in the long term, and long term learning. Personally, I have worked with kids teaching the Lego Kinex stuff, and it really does wonders to a child to be able to create something like that. Plus, other educational sources are charging $20/month for it. Amplifying 1 on 1 service by bridging real developers to young students. Breaking from the completely unique position Roblox is in to deliver this, it provides a healthy ecosystem where college kids or game developers trying to make ends meet while doing their own thing, or even someone educated with responsibilities that keep them out of the classic workspace, can get a solid wage. Roblox charging $25-30+ an hour for a 1 on 1 virtual lesson and giving the worker a solid cut as the basic entry is pretty fair. Browsing Roblox's site, I can see they have partnered with some "elite" institutions targeting the rich over achieving parents, which is a brilliant move. However, this isn't just Roblox making money, its Roblox making a service. It isn't just babysitting for some parental peace and quiet, coding is legitimately difficult. There is a lot of math and logic that goes into it. Narrative driven games require language skills, not just punctuation, but the ability to communicate. It’s a cool opportunity Roblox can create. Market Penetration into Asia, Europe and Africa. Australia need not apply. Roblox is driving a significant percent of its revenue from the US, partly because it is US-grown, but the US was only 28% of the mobile game revenue market in 2020, and Roblox isn't just mobile games. Pushing into Japan and China will be huge for extending Roblox's mission, and profits. By working their way into more markets, they recruit more developers, work their way into more homes and more wallets. www.statista.com Breaking into the Government piggybank. Roblox as an educational source is fantastic. I ran through the tutorial page for educators and kids, I think it needs some work breaking the language barrier for teachers who are in way over their head but got forced into doing it, or they just heard it was great and want to bring it to their classrooms. I think the company rotated into COVID pretty well building these resources and reaching out to teachers about a way to reach out to their students. Now they need to capitalize on the market entrance, and get the government to drop some cash for development in the school setting. I don't think it is an extreme opinion to suggest that college is unnecessary for a massive percent of coders and game developers. Coding is an evolving thing, and the logic and math behind it is squiggly compared to my world, so breaking the door between college and coding for kids is critical. By being early to the punch, Roblox gets the sweetest taste of that sugar Uncle Sam is going to drop on developing the future educational curriculum for America's youth. Robux Crypto. This is more gimmicky than reality, but I imagine Roblox is spending a fortune on server costs. Creating a cryptocurrency, keeping the value tied to the dollar, say the way Robux is, and Robux "minting" occurring every X server time supporting the user network, seems like the reason blockchain was made. It offloads server costs to cryptominters. And, keeping Robux off the dollar, but keeping the value of the purchasable goods is a pretty funny concept. I don't know how the SEC would feel about a company publicly listed making and then selling its own crypto (I mean the crypto is essentially backed by the solvency of Roblox, which in turn is backed by the solvency of the stock market), but it seems like a really fun thought experiment. Plus it’s a great way to get kids knowledge about blockchain, brings blockchain development into the Roblox platform capabilities, and it does feel like this what the blockchain was made for; sharing complex computation workloads across networks. Advancing the Game Engine + VR. Keeping the userbase longer relies on it presenting as a viable competitor to AAA games, or some of the other high quality indie "freemium" games on the market. Part of that is tackling the engine, delivering higher quality graphics, finer textures, etc., and going after VR. Again, the beauty of providing the foundational support for the engine offers the community as a whole the tools to make it work. So whereas Roblox has the need for a new engine with higher texture capabilities, more polygons or whatever it is that drives these things, all they have to do is figure out a way to make and give the tools to the community to do the heavy lifting. I guess the question is, can an open source gaming engine be built by autonomous worker bees/kids? Recruiting mainstream developers or getting existing IP on the Roblox platform. Roblox's developer exchange rate is pretty awful, even for what they offer. Roblox needs to bring down their cut, eat the loss the same way they eat the rest of their losses, but keeping developers in Roblox isn't just a matter of creating a happy place, it needs to trap them with better returns to prevent AAA or indie games companies picking them up. Furthermore, it might just get some bigger developers from outside of Roblox to try and break in. I am mixed about giving professional development companies access to the Roblox market, but the matter remains that kids are going to be able to leave Roblox as they grow older, so bringing in the developers they might leave for, is a good way to keep them in. I view Roblox as a competitor to Epic and Steam with a more home-grown clientele and developer-base, keeping the next-gen from future developers, and starving the current marketplace from current developers would be a lot more of a cutthroat transition that would stabilize Roblox medium term profits. I say the short term because at a 115P/E, I cannot imagine this blimp floats without a major catalyst supporting the current price channel. I don't know how to reason the price as a bull other than just saying everyone else is buying it, and I think that it is going to be valued more than it is now. I don't know how to call worth on Roblox at a ~$50 billion market cap other than just everyone accepting the asset as a humanitarian good rather than a real capitalist virtue. I cannot fathom any ESG ETF looking to expand their education and gaming/virtual social stock collection strays far from Roblox, nor can I assume that every investment firm in the country is stupid, so I can only assume that we are in the proper channel for Roblox. I think the market dynamics bringing Tesla to $3k/share are the same that will bring Roblox a parallel course. I don't know what Roblox's growth channel will look like, nor what is going to happen in the short term, but Roblox really might have a future worth investing in. Bear Theory The bear theory is rock solid, and I am surprised by the market response to Roblox as a whole. This is not your grandpa's market. A P/E of 115. The expected P/E for Roblox at current prices is 100 for 2022. Roblox has no road to profitability, they can't squeeze the customer base enough to sustain the platform and continue to grow. Furthermore, they have got debt in some hidden places, its fairly clear by their books. They are going to keep diluting, and any attempts to hold the company accountable for shareholders by shareholders is going to tear the image that Roblox has constructed for the shareholders and market at large. The company needs to keep diluting, which isn't bad, but why should investors support a company with a 115 P/E when they are just going to go to the market for funding again and again. Furthermore, it's not like Roblox has a real chance when compared to a big kid company taking them on with a more advanced engine and higher returns for developers. The chance Roblox keeps a stranglehold on these kids and parents is weakening day by day despite the gains they make. Assuming you can control and keep a bunch of children for 10+ years is as far-fetched as Musk landing a rocket on Mars with living bodies inside by the end of this decade. I could list 3 companies in a better position right now to launch Roblox for teens and adults than Roblox themselves. Valve has been quietly hoarding wealth like a bunch of game developing and selling dragons; maybe the big plan for their future is to leapfrog right over Roblox and win the war. Apple wants to start a fight with Epic Games, they have a strong history of stealing great ideas and making them Apple. The fact of the matter is that as soon as the bull market stops being a bull market, the first stock set to drop is the one with a 115P/E and a CEO/Board of Directors clearly never intent on making a profit and giving a dividend. If Recession or Inflation hit, pocket change for Robux is going to be the first thing to go. Any chance Roblox had of getting in the governments pockets are toast too, America already hates educating children, so cutting funding for it would be only natural. The way Roblox has to traverse the current minefield into the future fire fight has to be nothing short of an Oscar worthy performance, and I genuinely believe that. I want to be a bull for Roblox, because I love their mission; but I don't know if I can myself stomach the risk of a market collapse ripping this one down to nothing. There are some brilliant investors in the game, with ARK among them; if they believe Roblox is currently undervalued, then who the hell am I to argue? I believe Roblox will succeed, and how the market values that success is something all together outside of my comprehension, and the scope of this analysis. And honestly, however the market now values Roblox is guaranteed to be undervalued, because the company is doing amazing things. Share Float & Investors fintel.io www.nasdaq.com whalewisdom.com Always use multiple sources for everything, sometimes one of them doesn't have something that the others might. I would say that the investor base is extremely healthy, but Griffin and his Gang of Scumbags are setup in this one for a prominent pump and dump. Susquehanna, Citadel, Wolverine, probably a few more friends too are common players in staging stock crashes and profiting off of them. Seeing them here is no big surprise, I cannot imagine it would take much break in investor confidence to shake enough interest off Roblox to let them crash it, cash in and peace out. Of course, if the market interest is there, the only thing that would happen is a slight bump in the road and shorts have to cover eventually. With that said, there are major players in the shareholder list who would love nothing more than to cash out and cash in on their stellar investment decisions. It is extremely hard to price Roblox with these side elements. If by the end of reading this, the realization that there is no clear cut idea if this is a good investment or not has to be sinking in. With a 197 million share float, 33% institutional ownership, ~182 million shares owned by insiders (float/=total share count, most of the insider shares cannot be traded easily), there are a lot of shares here that could be sold by nothing more than just a loss of interest. Insiders are actively selling, which is completely normal, but never comforting. As more hedgefunds make their positions clear on where they stand with Roblox, we may see a clearer price future. On the other hand, the reason Roblox did an IPO at market was to allow their customer base, or rather their parents, to invest in the stock at the same time as everyone else. I think it is safe to say that there is a brand new phenomena in retail investors that is going to fundamentally, or has been fundamentally, changing the stock market. If Roblox drops back to $64.5 (a 25% drop), I think it is safe to say most of those investors would have missed the chance to sell as they are at working focusing on their jobs, and I don't think they would have anyways. A significant amount of these investments are long term only because retail investors don't have the ability to trade during the day, so long term trading is really all they have. And that is an extremely healthy trading outlook for the market. If investors believe in their investments after doing research to support it, the market fills with Warren Buffets, which means the market becomes more stable, healthy, permanent bull. The Directors I left this for last for a simple reason; the Directors are the vision for the company, so where ever they are pointing to, is where Roblox is headed. No one is more indicative of that than the CEO, David Bazooky (Baszucki). The guy seems like a mix of idealistic hippy and educator; built an educational software in the 90s for virtual physics simulations, sold it in 1998 and started Roblox in 2004, he pushes for education and social interaction. With his current shove of the buzzword metaverse, David is going extremely gimmicky, but he isn't wrong. Everything I write in this article is the same thing coming out of his mouth, he knows full well what he has, and he has known. If there is any doubt of Roblox missing it's marks and going in the wrong direction, wipe it away. The company has a clear vision thanks to a vocal CEO, which means the only big surprise we get is market dynamics. Recently speaking out about pushing Roblox onto Switch and Quest, pushing non-games such as the concerts, immersive communication etc. He is crystal clear that the most important aspect of Roblox to him is the community and social interaction. That means the day may come when Roblox is the only thing in your child's life, or a day when they take a step too far and need a social backlash for intruding a little too much. The guy will not stop talking about the metaverse and the kids avatar, and it’s an odd obsession. He has laid the framework of the avatar as some inner expression of the child, a way for them to show the world what they want to and what may be on the inside, a suit of armor to traverse the metaverse. How much further can he take it? I hope the current push isn't an obsessive drive to refine and add, but rather to open the idea of it. And perhaps to that end, he drops the biggest bomb that I have yet to see in a news article: Roblox Virtual Office www.wsj.com The last thing he discusses is working with his team to draw up and make a virtual workspace in Roblox so that working from home can have that same feel. I don't have VR, I ain't rich. I have never played a social interaction intensive online game (10 guesses why), so maybe I cannot personally relate to the need for that environment as I love to work in the lab alone. But I know I am in the minority, and the most common complaint of working from home that I hear , anecdotal as it is, but mimicked by the greater public: the silence is deafening. It turns out a few million years of evolution directed towards social interactions might have a lingering effect on modern day work. If the individual workers, and greater workspace, can get behind this notion of an avatar in the workplace (which isn't a question of if, but when, social evolution happens every day), something like Roblox might just beat a Zoom meeting. If I get to pretend to be a fire-breathing dragon drinking a cup of coffee while some scientist with a poop emoji avatar is presenting, I might not dread it. Two key members of the directorship, CTO and CPO (Chief Product Officer); CPO led Google's branch out to YouTube Kids, Music and Games. If the CEO wants a metaverse, this guy might do a good job of making that happen. The CTO is something else entirely; development lead for Google's cloud computing software. If Roblox is really distributing the performance demands throughout the userbase and additional server farms, it is doing it with his technology. The rest of the team fill out the picture with not much to note. Thesis TL;DR Short and sweet, no idea what happens to the price of Roblox. No idea what happens to Roblox in the future, whether its bound for glory or cut off at the knees by a worthy competitor. What research might suggest is that the company has a bright future. The CEO is driven by ideals for a better future for children. The company keeps growing in all metrics, markets and money. The metaverse expands, or it contracts, but either way I can't explain the current valuation. I do however believe that when the price discovery process affirms itself, Roblox will continue a channel upwards. Disclaimer Thank you for your time, and I truly hope that it was worth it. Please do not use this to decide if you should make an investment or not, but rather use it as an example of how to do your own research. My analysis of information is not the same as the markets, which means I can and do get it wrong. The most critical lesson I can share with you is to read, research and hunt for information. Nobody on Wall Street is special, no one at any investment firm has anything over you but time, money, and better resources. Overcoming that, and making good investments, means reading and researching. Good luck, take care, and may you find fortune. I do not have an investment in the share price of RBLX as of May 25th, 2021. This is not financial advice, please trade carefully. Longby DoctorFaustus554
Roblox Breaks OutMost high-profile tech IPOs from the past year have struggled – but not Roblox. The maker of virtual-reality software ended last week at a new all-time high. Its chart also pulled off some interesting feats. First, it broke the descending trendline running along the highs of April 13 and May 19. Second, it had a powerful “kicker” pattern on May 11 after its first quarterly report as a public company showed strong bookings. Finally is the question of simple relative strength. Companies like Snowflake , Palantir , Doordash and Airbnb have drifted lower for months. Ditto for videogame makers like Activision Blizzard and the SPDR Technology ETF . Those comparisons make RBLX’s breakout even more noteworthy. TradeStation is a pioneer in the trading industry, providing access to stocks, options, futures and cryptocurrencies. See our Overview for more. Longby TradeStation117
Roblox Stock after IPO - High PotentialConsidering the rapid growth in the companies revenues, ROBLOX represent a lucrative investment for me. Here I am spotting an upward trend considering all the remarks in the chart using my own short term- analysis.by rayanforever220
Watching RBLX for mega breakoutTime for the RBLX has come. This company is a cash cow. Have a position and plan to add aggressively.Longby trickykidUpdated 223
Option/Stock Play: RBLXTriple digits incoming imo!! Since ipo’ing the stock has consolidated into the range you see here marked between the purple support lines and white resistance lines. With a breakout of 78 we will test ATH and with volume accumulation behind it should push to at least 100. Candles are above the MA’s holding steady and should start to pull up with market continuation to test it’s ATH’s or near. Good luck if you play!!Longby thealecbellamy221
$RBLX Roblox Head and Shoulders Inverted Pattern$RBLX has formed an inverted head and shoulders pattern which is a short term bullish reversal sign. The stock has been fluctuating between $78 and $64 since IPO in March. The stock formed an inverted head and shoulder pattern and confirmed upward breakout yesterday crossing the neckline price of $75 per share. Left neck is lower than the right neck which is one of the main characteristics of head and shoulder pattern.The stock has tested the resistance line on 11 May but couldn't break above it. It made a partial decline forming a head and we know that partial declines or partial rises are usually a sign of the change in the trend. Volume has shaped U pattern which also pretty common in head and shoulder patterns. Even though there are strong signals and confirmations of a bullish trend I would suggest to wait for the final confirmation of resistance line becoming support line. If the stock breaks the resistance line and trades above the line for few days open a long position. 1st price target is $85 for the next 45-60 days. 2nd price target is $100 till the end of the year This is a new stock and statistics might be misleading. Overall the stock has a great potential as its a game changer in the gaming industry. Good luck and trade smart! (not a financial advice) Please like and share if you like my idea.Longby faridisayev224
bull flag RBLX been a weird winner and a lot of ppl think she's undervalued including me bull flag says in the $80s soon and i mess with that looks great higher volume Longby nah00
$ ROKU $RBLX $UAL $C I OptionsSwing WatchlistROKU 15M I ROKU has been squeezing tight after reporting earnings and it is trading within a wedge on the 15 minute time frame. RBLX 15M I Performed well after its recent earnings and investors are seeing as more than just a game. Looking to trade a breakout from the current downtrend. UAL 4H I As CDC softens its rules the travel industry gained some territory today. UAL is looking to break from a bull flag. C 15M I Watching C break above ATH levels.by optionsswing117
$RBLX Sales Increase 140%!Not much to say about this one except what's on the chart. $RBLX did miss on EPS and Revenue but, the street likes the 140% sales increase anyway. I can't ignore this strong action. My stop will be 6% below my entry. A fairly tight stop for an IPO. Ideas, not investing / trading advice. From earningswhispers.com: Roblox Corporation Cl A (RBLX) reported a Quarter March 2021 loss of $0.46 per share on revenue of $387.0 million. The consensus earnings estimate was $0.21 per share on revenue of $533.7 million.Longby jaxdogUpdated 223
Trading Idea - #Robloxshort-term BUY: Entry 67.90 /Target: 73.80 / Stop: 63.20 mid-term SELL: Entry 73.84 /Target: 59.40 / Stop: 87.38 Roblox offers a platform powered by user-generated content that is inspired by games, entertainment, social media, and even toys. All users of the Roblox platform have identities in the form of avatars that enable them to interact and express themselves as whoever or whatever they want to be. The company will publish its results for Q1 2021 on May 10, 2021. In the latest earnings releases, the company’s results were below estimates.by Traderherz-AnalyticsUpdated 111
$RBLX Perfect Bear PennantI am already short this from EOD yesterday, but right now also looks like a pretty decent short entry as well. Picture perfect bear pennant on the hourly !Shortby Bearish-Bulls221
$RBLX Gartley, Do not miss this 🌊$RBLX bounce spot, Detailed long set up. Trigger, stop, 3 tp's. stop break even after TP#1 Longby HiddenharmonicstradingUpdated 227
Roblox hitting low RSII am a teacher, and my students mention Roblox every day to me. From my middle school students to my 2nd graders, I think Roblox is a good buy. Especially right now, since it has hit the 30 mark on RSI. I am not a financial advisor, nor an investment expert. I am still learning, but so far I try to follow popular trends on RSI and MacD. Please feel free to share your thoughts on this as I am open to learning what others have to say about Roblox. Thank you!Longby shuttlemoon660
RBLX Rebound Wave w/RoundRBLX has posted a higher low and has mounted over its moving averages looking to push to the top of the range which would be to the 79-83 area. There is top level resistance around 80 which may slow it down. Earnings are coming about on May 10, so i'll look to take profits before that point, as i don't hold over earnings. I think the correction C wave can be hit but it would be after the earnings announcement.Longby BBTrader29332
RBLX - Possible long swingRBLX is approaching the trendline on this descending triangle. I have been noticing some sweeps expiring next week. Could be setting up a nice break and run, will be adding alerts Longby TheBullandBearLoungeUpdated 0
RBLX back to 75+?RBLX 1HR Timeframe - RBLX had a nice breakout of the downtrend 2 weeks ago and a rally to new highs, price has seen a nice correction, retesting that downtrend and bouncing perfectly. Some bullish option flow coming in and with this strong close today at high 71 level, we could see a possible impulse move to 75+ by end of week. Currently has some strong downtrend resistance (green line). A break over 72-73 level and hold would confirm a reversal to the upside. If we see see a slight sell off during pm I will look to buy the dip for some weekly call options. Under 69.16-68.60 would indicate more downside. Keep in mind there is a going to be lots of volatility (short term) with this name. Currently holding 71C, 75C weeklies, 70-77 weekly calls (lottos, high R/R), next week or May contracts would be safer don't recommend leaps on this just yet. by jUiCE_Trades112
$RBLX Roblox Corporation. Support within a channelRoblox looks like it hit support around the $68 level. This is maybe an opportunity to add in anticipation of a bounce to the top of the channel once again. Current market conditions seems a little weak, but maybe worth the risk. Stick to stop losses. Longby KoosKanmar5